Weapon Skill:
1 handed:
Edged: Daggers, short shorts, and the like.
Blunt: Single handheld Blunt weapons, Maces, Staffs and the like
Crossbow pistol: Small hand held crossbow pistol and the like.
2 Handed:
Edged: Swords, Pole arms, Spears, and the like
Blunt: Heavy two handed Blunt weapons: Mace, Staffs and the like.
Bow/Low bow:Standard artery bows and arrows.
Light Crossbow: Standard Crossbow, slow to reload, two hands to wield.
Heavy Crossbow: Heavy and slow to reload. Two hands to wield crossbows.
Specialist:
Crossbow/ Compound/Long bow: +1 DMG when using a bow
Edged: +1 DMG when using a edged weapon
Blunt: +1 DMG when using a blunt weapon
Throw Weapon: +1 DMG when using thrown weapons
Improvised Weapon:+1 DMG when using Improvised weapons
Mastery:
Crossbow/ Compound/Long bow: +3 DMG when using a bow
Edged: +2 DMG when using a edged weapon
Blunt: +2 DMG when using a blunt weapon
Throw Weapon: +3 DMG when using thrown weapons
Improvised Weapon:+2 DMG when using Improvised weapons
Combat Talents:
Parry master: Upon successful WS per Parry attempt user can parry equal to your number of attacks.
Cleave!:
level 1: +1 damage
level 2: +1 WS
level 3: +1 damage
level 4: +1 strength
level 5: +1 damage
Highty shot: Upon successful Attack via Melee, User may roll a d6. If results in a 6, add +6 damage after modifiers. Once per combat.
Fire/Ice/Light/ arrow: Upon successful BS test, User may test INT, If successful Users arrow gains element.
Quick load: Reload quicker. Reloading is now free action instead of standard action.
Fury: Fury becomes active once the user takes over half his/her health from enemy attack. (When Fury activates you will attack everyone, You can not Parry or dodge blow when Furious) +2 to WS, +4 DMG with Melee attacks.
Critical Strike: Pinpoint your attack, (Head, Arm, Leg, Body or Item) test WS or BS at -4 penalty
DMG:2 +1d6
Parry: You may only Parry once per turn unless otherwise instructed by GM, Upon successful WS test to defend against a melee delivered strike from an enemy. (Must be holding a melee weapon to parry a Melee weapon)
Quick Draw: When losing a roll for player order in turn, Roll on AG to draw your weapon before any combat is calculated.
Streeting fighting: Be able to strike with your fist and feet effectively. Roll WS, Upon succession then roll one d6 for dmg.
Strike to Stun:Successful for STR test leaves the enemy Stunned for 1 d6 turns.
Back stab: Upon successful WS test at target's rear allow extra effects.
lvl 1:+ 1 to WS test when attacking target's rear
lvl 2: +1 Damage
lvl3: +1 to WS test when attacking target's rear
lvl4:+1 Damage
lvl5:+1 to WS test when attacking target's rear
lvl6:+1 Damage
After Image strike:Upon successful WS test, User may feint a target with a melee weapon, Target contests with INT if successful, then test AG, Upon failure attack is successful apply typical damage. Upon Target's succession the attack is evaded.
Dodge blow!: Upon successful AG test, User dodges a melee delivered strike. Once per turn.